using BPipeline.Runtime;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace BPipeline
{
    [CustomEditor(typeof(Light))]
    public class BLightEditor : LightEditor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
        }
    }

    [CustomEditor(typeof(BAdditionalLightData))]
    public class BAdditionalLightEditor : Editor
    {
        BAdditionalLightData bAdditionalLightData;
            
        
        public override void OnInspectorGUI()
        {
            bAdditionalLightData = target as BAdditionalLightData;
            base.OnInspectorGUI();

            //if (bAdditionalLightData.Light.shadow)
            //{
            //
            //}
            
        }
    }
}